Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin ...
Unity Acknowledges 'Confusion and Frustration' Among Developers But Won't Walk Back Install Fee Plan
Game developers are still furious about Unity's planned install fees, but the platform holder is holding fast to its new policy, arguing that "90 percent of [Unity] customers will not be affected by ...
UPDATE 11.45pm: As fury among developers continues to mount following Unity's dramatic changes to its Unity Engine business model, the company has taken to social media to "provide clarifying answers ...
The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of ...
Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has ...
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