When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Less is more. That's the advice Nintendo's Takashi Tezuka, who's worked on dozens of Super Mario games since 1985's Super Mario Bros., offered when I asked him what makes a good Mario level. "In Mario ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Mankind Divided's senior level designer and lead level artist talk about their approach to building worlds. When you purchase through links on our site, we may earn an affiliate commission. Here’s how ...
Naughty Dog’s Michael Barclay started the “blocktober” hashtag with a tweet on Oct. 1, and now we’ve all been given a look at levels from some of the industry’s biggest games during their planning ...
BioShock Infinite is a game about a flying city and a lady who can do really good magic tricks. We've been playing it, partaking in its heady mix of turn-of-the-century technology, hyperactive combat ...
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