Imagine you're a virtual reality developer and you've made some games for consumer VR, but they failed to penetrate the cultural zeitgeist in any notable way. In order to stay afloat, you'll need to ...
The VR game scene is heating up, and it's not just about AAA titles, as we're finding in our new series on developing for VR. Hot off the heels of our interview with No Goblin's Dan Teasdale, I had ...
With three major virtual reality platforms launching in the next few months, there's been a lot of discussion about what VR means to the video game market on the whole. Right now, all eyes are on the ...
In the Wild West of VR game development, designers are eager to get their projects into the hands of consumers as quickly as possible. The best way to get feedback on a piece of software is to put it ...
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