The Slug Algorithm has been around for a decade now, mostly quietly rendering fonts and later entire GUIs using Bézier curves ...
Part of Minecraft's charm has always been its simple, blocky, pixelated aesthetic. With more items than ever and some retextures over the years, vanilla Minecraft looks slightly less grassroots than ...
This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be ...
3 - Now Portable latent Codec Transcode + SSD Cache ~1.5–3 bpp (0.35–2 at larger block sizes) Future Portable latent GPU Hardware Codec Transcode ~1.5–3 bpp (0.35–2 at larger block sizes) Source → ...
20 Mar 2026, 23:00 UTC · By: Aurel Niculescu // Italian virtual artist Samuele Di Giustino is responsible for this 3D concept bus, and we're already feeling ready to pack our bags and go on a world ...